Title should be: ways to block LIGHT other than using regular brushes
Hi everybody,
Room 1 = lighted (by a light entity) in the room it's center
Room 2 = not lighted.
Room 1 and 2 are found next to eachother. The wall seperating the rooms has a hole in it in which there's a func_rotating_door.
When I stand in room 2 I can see room 1's light through the door. I think this makes no sense. When I stand in room 2 I don't want to see room 1's light.
I was wondering if someone knows how to prevent room 1's light from reaching room 2.
Any help would be appreciated.
Greetings Colin
(Edited 2010 Jan 23)
2010 Jan 23
SolidKAYOS Count Adelaide
2007 Jun 24 • 2147483647
68 ₧
Put a piece of gum in the hole.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
When I stand in room 2 I can see room 1's light through the door. I think this makes no sense.
The ZHLT tools use pretty sophisticated algorithms to generate light. So, for the most part, if it is lit then it is supposed to be lit.
There is actually 3,365 lines of code to determine where light is and is not supposed to be.
All in the vis category:
1,808 in vis.cpp
1,400 in flow.cpp
157 in zones.cpp
http://www.somethingawful.com/flash/shmorky/babby.swf
using Sprinkles.Math
using Sprinkles.Common
using Sprinkles.Misc
using System.Security.Cryptography
SolidKAYOS Count Adelaide
2007 Jun 24 • 2147483647
68 ₧
SRAW said:
SolidKAYOS said:
EMO_with_AWP said:
bleh idk
Thats what she said.
ignore havokk, she just had a hard day being owned in the only thing she does(playing ff12)
1. I'm a guy. Much more of a guy than you.
2. I don't play FF12. You must be mistaken for FFXI and i dont even have that no more.
3. Learn to take a joke. Thats whats wrong here.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that