Where is the bug?Is it me or there's a problem with my software?

Where is the bug?Is it me or there's a problem with my software?

Hammer Mapping — Page [1]
Shuaib
2008 Sep 2 • 4
Look at this very simple map 1st :


Here is the log after having compiled it :


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures sj
Entering sj.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-80,-80,-292)-(4112,16,548)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-96,-96,-288)-(4128,32,544)
Error: Entity 0, Brush 0: outside world(+/-4096): (-80,-80,-274)-(4112,16,530)
Error: Entity 0, Brush 2: outside world(+/-4096): (-80,2032,-292)-(4112,2128,548)
Error: Entity 0, Brush 2: outside world(+/-4096): (-96,2016,-288)-(4128,2144,544)
Error: Entity 0, Brush 2: outside world(+/-4096): (-80,2032,-274)-(4112,2128,530)
Error: Entity 0, Brush 4: outside world(+/-4096): (4016,-16,-292)-(4112,2064,548)
Error: Entity 0, Brush 4: outside world(+/-4096): (4000,-32,-288)-(4128,2080,544)
Error: Entity 0, Brush 4: outside world(+/-4096): (4016,-16,-274)-(4112,2064,530)
(0.34 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp sj
>> There was a problem compiling the map.
>> Check the file sj.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis sj
>> There was a problem compiling the map.
>> Check the file sj.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad sj
>> There was a problem compiling the map.
>> Check the file sj.log for the cause.

----- END hlrad -----




Is it me or there's really a problem with my configuration or software ?


P.S If you zoom only then u will see my light entity .

 
 
2009 Oct 25 at 06:15 PDT — Ed. 2009 Oct 25 at 06:15 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You need to move it away from the edge of the grid. You can see it's too close in the top right view.
 
 
2009 Oct 25 at 07:03 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
DR is right.

("Edit"-->"Select all" will select everything in the map so you can move it easily)
QUACK! QUACK!
 
 
2009 Oct 25 at 07:09 PDT — Ed. 2009 Oct 25 at 07:10 PDT
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