WHY ??
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Hammer Mapping
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(Edited 2008 Aug 16 at 05:19)
2008 Aug 16 at 05:15
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Pe$T_C0nTr0L
2008 Jan 31 • 69
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NOO ! i have a light_environment and a skybrush just a few meters from it. but there is an identical part of the map on the other side of my map and its just fine , as shown on the second picture
and it wasn't like that before
any ideas ?
Im taking grammar lessons , so i can explain my problems better :D
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(Edited 2008 Aug 16 at 09:39)
2008 Aug 16 at 09:39
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
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Does it look okay in the editor?
QUACK! QUACK!
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2008 Aug 16 at 09:58
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Pe$T_C0nTr0L
2008 Jan 31 • 69
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Yes it does
Im taking grammar lessons , so i can explain my problems better :D
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(Edited 2008 Aug 16 at 10:01)
2008 Aug 16 at 10:01
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Pe$T_C0nTr0L
2008 Jan 31 • 69
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can anyone help me .. any ideas what can fix it ?? i will try anything
Im taking grammar lessons , so i can explain my problems better :D
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2008 Aug 17 at 01:45
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eDan Co.
Mighty Typist



2007 Sep 24 • 2917
252 ₧
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I really don't know... When it happened to me I just let it be shaded.
I can only think of putting a dim light over it.
May contain traces of invisible text.
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2008 Aug 17 at 01:50
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Pe$T_C0nTr0L
2008 Jan 31 • 69
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yes but light won't help it .. its like the texture its self is darkened about 5-6 shades
cause the other identical part is just fine .. i ill try deleting it and remaking it .. maybe move the textures .. an hopefully it will be ok
Im taking grammar lessons , so i can explain my problems better :D
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(Edited 2008 Aug 17 at 02:04)
2008 Aug 17 at 02:02
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Pe$T_C0nTr0L
2008 Jan 31 • 69
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OK i fixed my problem
i kind of cheated to make that distortion disappear , i only have a light_environment in my map, i realized that the "black spot" is a shadow put there by error of the compilers . so i went in my light_environment's properties and set the "shadow" properties .. color to white and the last number -- i think its the brightness -
to 800 and then the shadow disappeared  , of course there are no shadows in my map now .
i didn't have to much shadows anyway , because the light is coming from 90 degrees so everything is solved
Im taking grammar lessons , so i can explain my problems better :D
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(Edited 2008 Aug 17 at 05:00)
2008 Aug 17 at 04:56
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begginer

2007 Oct 24 • 990
13 ₧
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hmm yeah i wonder why those shadows get there like that ? ( some compiling things )
anyway it isn't such a big problem ..
i mean look at dust 2 , aztec .. inferno they all have those little sharp edged shadows at some spots
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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(Edited 2008 Aug 18 at 01:59)
2008 Aug 18 at 01:59
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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It will be a bug in the code that works out where the light falls etc. Perhaps if you increased the settings it would work better... I don't know enough about HL's settings to say for sure though. I really want to modify the code of a raytracer I know of (not Pixelmachine) because it can do fantastic shadows...
Unfortunately I know not enough coding to do this, but it would be awesome to have.
In fact have any of guys seen the renders of Half-Life 2's scenes? They look awesome.
Everyone stares when you walk in the room, they stare when you go....
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2008 Aug 18 at 11:57
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