Why dos the hole map light up :S?

Why dos the hole map light up :S?

Hammer Mapping — Page [1]
kris111
2009 Jan 19 • 35

** Executing...
** Command: Change Directory
** Parameters: C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\Aim_awp_NorwaY_2v.map" "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.map"


** Executing...
** Command: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe
** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\BOOOOO~1\SKRIVE~1\ALTMUL~1\HAMMME~1\CS_MAP~1\ZHLTTO~1\hlcsg.exe C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v
Entering C:\Programfiler\Valve\Steam\SteamApps\bobla\counter-strike\cstrike\maps\Aim_awp_NorwaY_2v.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)

Using Wadfile: \documents and settings\boooooooobies\skrivebord\alt mulig st
 
 
2009 Jan 22 at 10:17 PST
newbie

2008 May 25 • 144
Quote:
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-2001, 280,-189)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

U got a leak.
 
 
2009 Jan 22 at 10:27 PST
kris111
2009 Jan 19 • 35
newbie said:
Quote:
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-2001, 280,-189)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

U got a leak.



how can i find the leak?
 
 
2009 Jan 22 at 11:36 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Killer-Duck said:
First of all, make sure you haven't placed an entity outside the map as this will also cause the leak-error. If you sure that is not the case, load the pointfile("Map" ---> "Load pointfile") and load the .lin-file with the same name as your map. Start from the outside and follow the line and see where it goes inside the map, that is probably where your leak is.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 22 at 11:38 PST
kris111
2009 Jan 19 • 35
Mate de Vita said:
Killer-Duck said:
First of all, make sure you haven't placed an entity outside the map as this will also cause the leak-error. If you sure that is not the case, load the pointfile("Map" ---> "Load pointfile") and load the .lin-file with the same name as your map. Start from the outside and follow the line and see where it goes inside the map, that is probably where your leak is.


i dont understand that but here is a screen shoot!

http://i40.tinypic.com/20seyy9.jpg

 
 
2009 Jan 22 at 12:54 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
look:
first of all check that you have no entities outside of your map.
if you're sure you don't, then:

open hammer and load your map
go to map->load pointfile
if your map name is e.g. 'ihavealeak' then find a file named 'ihavealeak.lin' and load it
Now go outside the map and find the line. Follow it and the point where it enters your map is where the leak probably is.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 22 at 13:07 PST — Ed. 2009 Jan 22 at 13:08 PST
newbie

2008 May 25 • 144
Quote:
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-2001, 280,-189)


if u dont get it do like this:
Map--->Entity Report. On "filter" click point entities. check out all armoury_entity cordinates
find the armoury_entity which has these cordinates (-2001, 280,-189)
delete it
 
 
2009 Jan 22 at 13:22 PST — Ed. 2009 Jan 22 at 13:23 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Get Hammer 3.5, that will enable you to see the pointfile in the 3D-view which will make it easier to follow the pointfile.

(To get Hammer 3.5(you must already have 3.4 installed) : Close down Hammer and download this, go into the directory where Hammer is installed, replace the old hammer.exe with the new one you downloaded)
QUACK! QUACK!
 
 
2009 Jan 22 at 22:33 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
newbie said:
Quote:
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ (-2001, 280,-189)


if u dont get it do like this:
Map--->Entity Report. On "filter" click point entities. check out all armoury_entity cordinates
find the armoury_entity which has these cordinates (-2001, 280,-189)
delete it

the entity mentioned in the report is not necessarily the one that's causing the leak error. It's only the entity that is the closest to the error.
...and that's the bottom line because Mate de Vita said so.
 
 
2009 Jan 23 at 04:40 PST
newbie

2008 May 25 • 144
 
 
2009 Jan 23 at 05:40 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
2009 Jan 23 at 08:04 PST
newbie

2008 May 25 • 144

I haven't mapped for a while now and I just read the post and didn't think
 
 
2009 Jan 23 at 08:24 PST — Ed. 2009 Jan 23 at 08:25 PST
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