wierd error!

wierd error!

Hammer Mapping — Page [1]
macogoo
2008 Dec 25 • 94
I think i fixed the problem.. but now an new showed up.



** Executing...
** Command: Change Directory
** Parameters: D:\Program\Steam\steamapps\mrweezle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Ägaren\Skrivbord\allt skit\mappfiler\de_projekt.map" "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.map"


** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlcsg.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
Entering D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

21 brushes (totalling 126 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds)
SetModelCenters:
10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.63 seconds)

Using Wadfile: \program\valve hammer editor\tools\zhlt\cs_havana.wad
- Contains 43 used textures, 46.24 percent of map (122 textures in wad)
Using Wadfile: \program\valve hammer editor\tools\zhlt\de_inferno.wad
- Contains 41 used textures, 44.09 percent of map (97 textures in wad)
Using Wadfile: \program\valve hammer editor\tools\zhlt\halflife.wad
- Contains 9 used textures, 9.68 percent of map (3116 textures in wad)

Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----




** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlbsp.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlbsp.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
>> There was a problem compiling the map.
>> Check the file D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlvis.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlvis.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
>> There was a problem compiling the map.
>> Check the file D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlrad.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlrad.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
>> There was a problem compiling the map.
>> Check the file D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.log for the cause.

----- END hlrad -----


Anyone knows the error cause?
 
 
2010 Jun 19 at 11:48 PDT — Ed. 2010 Jun 20 at 09:46 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Because you've told it to look in the wrong place, presumably. Make sure all the paths are correct.
 
 
2010 Jun 19 at 12:01 PDT
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Looks like its looking for a folder called "program" rather than "program files".
 
 
2010 Jun 19 at 12:14 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Run ZHLT from same drive where you have the game.
QUACK! QUACK!
 
 
2010 Jun 19 at 13:47 PDT
macogoo
2008 Dec 25 • 94
That's the wierd thing... All the pathes are right! :s :(
 
 
2010 Jun 20 at 09:33 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
 
 
2010 Jun 20 at 10:49 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
To get around the max_map_miptex-error you can increase the texture-data limit by using the -texdata swtich for hlscg.


See also: http://www.slackiller.com/tommy14/errors.htm#miptex
QUACK! QUACK!
 
 
2010 Jun 21 at 00:33 PDT
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