Forum   Search   Register   Log in SUBADAR FORA
 

wierd error!

Pages: [1]
Hammer Mapping
macogoo
2008 Dec 25 • 94
I think i fixed the problem.. but now an new showed up.



** Executing...
** Command: Change Directory
** Parameters: D:\Program\Steam\steamapps\mrweezle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Ägaren\Skrivbord\allt skit\mappfiler\de_projekt.map" "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.map"


** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlcsg.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
Entering D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

21 brushes (totalling 126 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds)
SetModelCenters:
10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.63 seconds)

Using Wadfile: \program\valve hammer editor\tools\zhlt\cs_havana.wad
- Contains 43 used textures, 46.24 percent of map (122 textures in wad)
Using Wadfile: \program\valve hammer editor\tools\zhlt\de_inferno.wad
- Contains 41 used textures, 44.09 percent of map (97 textures in wad)
Using Wadfile: \program\valve hammer editor\tools\zhlt\halflife.wad
- Contains 9 used textures, 9.68 percent of map (3116 textures in wad)

Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----




** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlbsp.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlbsp.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
>> There was a problem compiling the map.
>> Check the file D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlvis.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlvis.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
>> There was a problem compiling the map.
>> Check the file D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\Program\VALVEH~1\tools\zhlt\hlrad.exe
** Parameters: "D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\Program\VALVEH~1\tools\zhlt\hlrad.exe D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt
>> There was a problem compiling the map.
>> Check the file D:\Program\Steam\steamapps\mrweezle\counter-strike\cstrike_swedish\maps\de_projekt.log for the cause.

----- END hlrad -----


Anyone knows the error cause?
    (Edited 2010 Jun 20 at 09:46)     2010 Jun 19 at 11:48
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5258
57,583 ₧
Because you've told it to look in the wrong place, presumably. Make sure all the paths are correct.
Everyone stares when you walk in the room, they stare when you go....
    2010 Jun 19 at 12:01
Rockbomb
Dog fucker

2009 Nov 13 • 1849
-190 ₧
Looks like its looking for a folder called "program" rather than "program files".
    2010 Jun 19 at 12:14
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Run ZHLT from same drive where you have the game.
QUACK! QUACK!
    2010 Jun 19 at 13:47
macogoo
2008 Dec 25 • 94
That's the wierd thing... All the pathes are right! :s :(
    2010 Jun 20 at 09:33
sprinkles

Chrome Whore
2009 Sep 6 • 2431
10 ₧
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
...then I got some ap, and shot a big ass lazar at everyone.
    2010 Jun 20 at 10:49
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
To get around the max_map_miptex-error you can increase the texture-data limit by using the -texdata swtich for hlscg.


See also: http://www.slackiller.com/tommy14/errors.htm#miptex
QUACK! QUACK!
    2010 Jun 21 at 00:33

Pages: [1]
Forum and design copyright © 2008-2010 SuperJer.com