will this affect anything?

will this affect anything?

Hammer Mapping — Page [1]
FootBallBat
2008 Mar 16 • 175
when i go to load the map to test it i see.
- Warning: Larger than expected texture (222152 bytes): 'STONE02'
- Warning: Larger than expected texture (200732 bytes): 'STONE06'
- Warning: Larger than expected texture (227592 bytes): 'STONE05'
- Warning: Larger than expected texture (348972 bytes): 'STONE01'
- Warning: Larger than expected texture (368012 bytes): 'MUSEUMWALL2'
- Warning: Larger than expected texture (348972 bytes): 'BUZINES1'
- Warning: Larger than expected texture (305452 bytes): 'BUZINES3'
- Warning: Larger than expected texture (348972 bytes): 'CURTAIN'
- Warning: Larger than expected texture (196652 bytes): 'BIGFLOOR'
- Warning: Larger than expected texture (213312 bytes): 'DEEPFREEZE'
- Warning: Larger than expected texture (213312 bytes): 'THANKS~01'
- Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL'
- Contains 11 used textures, 100.00 percent of map (5111 textures in wad)

Texture usage is at 0.24 mb (of 4.00 mb MAX)
0.53 seconds elapsed

i can still test the game fine but when im done with the map and want to put it online will that screw something up?
God I Suck At This.
 
 
2008 Apr 12 at 17:42 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Normally warnings are ok-ish. Just do some expansive testing with it, see if it crashes anywhere.
 
 
2008 Apr 13 at 17:56 PDT
FootBallBat
2008 Mar 16 • 175
no crashes or problume. but when im loading the map the part called: leafthred takes forever around lets say 20 min. how can i speed this up?
God I Suck At This.
 
 
2008 Apr 13 at 23:43 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Loading? Do you mean compiling? If so, 20 minutes isn't that much depending on the size of your map, a really big map can take hours to compile. But if your map is rather small then clearly there's something wrong. One common problem beginners make is that they make the sky as a big box around the map, instead skies should be made like this(imagine this two maps are seen from the side)


Also, NULL unseen brush-faces and make sure you don't overlap brushes.

You can also set vis to -fast but it is not recommended for final compiles since it will decrease the performance of the map in-game and could also cause some visual glitches.
QUACK! QUACK!
 
 
2008 Apr 14 at 01:09 PDT — Ed. 2008 Apr 14 at 01:23 PDT
FootBallBat
2008 Mar 16 • 175
yea when im compiling the map. ok yea it is a big map.so thats why its taking a long time, im doing the sky thing right so thats why its taking a long time. but most of the time after i add something i like to test the map so how do i set vis to -fast
God I Suck At This.
 
 
2008 Apr 14 at 01:18 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
FootBallBat said:
how do i set vis to -fast


That depends on how you compile the map, are you using a .bat-file or compiling directly through Hammer?
QUACK! QUACK!
 
 
2008 Apr 14 at 01:20 PDT
FootBallBat
2008 Mar 16 • 175
.bat file
God I Suck At This.
 
 
2008 Apr 14 at 01:45 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Then just add -fast to the end of the hlvis-line after the map name eg:


...
hlvis mapname -fast
...
QUACK! QUACK!
 
 
2008 Apr 14 at 02:43 PDT
FootBallBat
2008 Mar 16 • 175
i see this in my folder: hlvis.exe is that what im looking for?
God I Suck At This.
 
 
2008 Apr 14 at 03:08 PDT
begginer

2007 Oct 24 • 990
13 ₧
its in your .bat file
select mapname.bat-> click edit ad what killer duck said
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
2008 Apr 14 at 05:00 PDT
FootBallBat
2008 Mar 16 • 175
thanks
God I Suck At This.
 
 
2008 Apr 14 at 15:04 PDT
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