WTF MAP DOESNT LOAD

WTF MAP DOESNT LOAD

Hammer Mapping — Page [1]
zzz1123

2008 Jun 8 • 137
EVERYTHING WORKED, BUT WHEN I OPENED THE GAME, THE DAMNED MAP LOADED UNTIL "CREATING LOCAL GAME SERVER" THEN THE WHOLE GAME RESTARTED.

Anyone knows what is wrong???
You didn't see me. You're hallucinating.
 
 
2008 Sep 15 at 02:35 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post your compile log.
QUACK! QUACK!
 
 
2008 Sep 15 at 02:36 PDT
zzz1123

2008 Jun 8 • 137
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_war
Entering de_war.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp de_war.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_war.prt'
0.05 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis de_war.map
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad de_war.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


264 faces
Create Patches : 3768 base patches
0 opaque faces
73466 square feet [10579192.00 square inches]
46 direct lights

BuildFacelights:
(1.03 seconds)
visibility matrix : 0.8 megs
BuildVisLeafs:
(0.89 seconds)
MakeScales:
(1.97 seconds)
SwapTransfers:
(0.38 seconds)
Transfer Lists : 10038816 : 10.04M transfers
Indices : 24000 : 23.44k bytes
Data : 40155264 : 38.30M bytes
GatherLight:
(0.70 seconds)
FinalLightFace:
(0.66 seconds)
5.67 seconds elapsed

----- END hlrad -----



There should be nothing wrong.(I think.)
You didn't see me. You're hallucinating.
 
 
2008 Sep 15 at 02:49 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
umm ur map is so small that... its crap..
Free Steam Games
 
 
2008 Sep 15 at 04:25 PDT
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Why not just move the map manually and start it yourself? No-one seems to get this step right...
 
 
2008 Sep 15 at 09:26 PDT
zzz1123

2008 Jun 8 • 137
SRAW said:
umm ur map is so small that... its crap..

It supposed to be small...

Down Rodeo said:
Why not just move the map manually and start it yourself? No-one seems to get this step right...

It doesnt work...
You didn't see me. You're hallucinating.
 
 
2008 Sep 16 at 02:40 PDT — Ed. 2008 Sep 16 at 02:41 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
u knows there something called a "console" check it for an error message
Free Steam Games
 
 
2008 Sep 16 at 04:25 PDT
zzz1123

2008 Jun 8 • 137
Counter-Strike Console said:
Settings successfully loaded.

"maxplayers" set to "32"
NET Ports: Server blah blah blah,client blah blah blah
Server IP Address blah blah blah
Host_Error:no precache:*1

Is what the console wrote.
You didn't see me. You're hallucinating.
 
 
2008 Sep 17 at 03:29 PDT — Ed. 2008 Sep 17 at 03:31 PDT
zzz1123

2008 Jun 8 • 137
HEY SOMEONE HELP#$!$@$!#$!#%#
You didn't see me. You're hallucinating.
 
 
2008 Sep 18 at 02:10 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
 
 
2008 Sep 18 at 02:42 PDT
zzz1123

2008 Jun 8 • 137
I don't get it. I didn't put any sounds or models yet theres the problem.
You didn't see me. You're hallucinating.
 
 
2008 Sep 19 at 05:29 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Used any sprites or prefabs?

Any errors show up in the error-report in Hammer? (Alt+P)
QUACK! QUACK!
 
 
2008 Sep 19 at 06:33 PDT — Ed. 2008 Sep 19 at 06:36 PDT
da pro
2008 Oct 3 • 9
see my post at fourms miht help
DA PRO 4 EVER
_________________________________________________
Proud To Make : Aim_aiming
 
 
2008 Oct 3 at 08:06 PDT
Page [1]