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2008 Jun 13
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
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What problem?
QUACK! QUACK!
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2008 Jun 14
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Jacob
2008 Jun 10 • 36
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hlrad: Error:
for Face 7216 (texture f40r) at
hlrad: Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
7620 faces
Create Patches : 28329 base patches
0 opaque faces
277077 square feet [39899228.00 square inches]
7 direct lights
BuildFacelights:
Error:
for Face 7216 (texture f40r) at
(-1346.000 -1575.000 38.000) (-1346.000 -1576.000 38.000) (-1348.000 -1576.000 38.000)
Error: Bad surface extents (486 x 4)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
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(Edited 2008 Jun 14)
2008 Jun 14
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Jacob
2008 Jun 10 • 36
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Well i need help bad
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2008 Jun 14
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
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A rough fix:
- Edit--->Select All
- With everything selected bring up the "Toggle texture application(Shift+A).
- Under "Scale:" enter 1 at "X:" and press Enter, do the same for "Y:", do the same for "Shift:"(both X and Y) and do the same fo "Rotation:" but enter 0 there instead of 1 (don't forget pressing enter after each time you've entered a number). Close down the texture application tool.
- You will have lost all your custom texture settings but the error will hopefully be gone, compile and see if it works.
- You can then start re-applying all your custom texture settings to the brushes but proceed with caution, maybe just do a few at a time and re-compile between each.
EDIT: Edan's suggestion is probably better.
QUACK! QUACK!
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(Edited 2008 Jun 14)
2008 Jun 14
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(Edited 2008 Jun 14)
2008 Jun 14
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
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Ehh..wait, i think you should enter 1 under Scale and Shift(both for X and Y), but 0 at "Rotation"...
EDIT: Edan's suggestion(dont know why he deleted his post) to find the coordinates in the top-view is a better idea than this so you should probably do that before trying my advice since you will lose all your custom texture settings with my "fix".
QUACK! QUACK!
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(Edited 2008 Jun 14)
2008 Jun 14
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Jacob
2008 Jun 10 • 36
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Killer-Duck said: Ehh..wait, i think you should enter 1 under Scale and Shift(both for X and Y), but 0 at "Rotation"...
EDIT: Edan's suggestion(dont know why he deleted his post) to find the coordinates in the top-view is a better idea than this so you should probably do that before trying my advice since you will lose all your custom texture settings with my "fix".
I tried both and they didnt work
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2008 Jun 14
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Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
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eDan Co. said: Why did it get deleted? That took me hours to write. What the..?
Maybe someone hates you?
QUACK! QUACK!
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2008 Jun 15
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Jacob
2008 Jun 10 • 36
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What did u write?
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2008 Jun 16
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Jacob
2008 Jun 10 • 36
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What are they again because i dont no them
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2008 Jun 16
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eDan Co.
Mighty Typist



2007 Sep 24 • 2917
252 ₧
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Jacob said: BuildFacelights:
Error:
for Face 7216 (texture f40r) at
(-1346.000 -1575.000 38.000) (-1346.000 -1576.000 38.000) (-1348.000 -1576.000 38.000)
The brackets that have 3 numbers are coordinates in your map. In hammer, at the bottom right of the screen you should see @number,number. That is where your courser is at.
If your coordinates are (X,Y,Z), go to:
Top view: (X,Y)
Side view: (Z,Y)
Front view: (X,Z)
**I hope I didn't mix the last part up, it's hard to think in 3D...
May contain traces of invisible text.
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(Edited 2008 Jun 16)
2008 Jun 16
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5406
57,583 ₧
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2008 Jun 16
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eDan Co.
Mighty Typist



2007 Sep 24 • 2917
252 ₧
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Down Rodeo said: eDan Co. said: it's hard to think in 3D
Try 4.
According to string theory there are 7 dimensions of motion.
May contain traces of invisible text.
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2008 Jun 16
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5406
57,583 ₧
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eDan Co. said: Down Rodeo said: eDan Co. said: it's hard to think in 3D
Try 4.
According to string theory there are 7 dimensions of motion.
Having read the book, "The trouble with physics" I am rather convinced that String Theory is quite silly.
I mean, in one formulation of it (I think there are five which, when combined, might make "M Theory") there are actually 21 dimensions of space (plus the standard one of time), or something like that, but only in one direction of rotation. To me, that is a bit silly. They guy writing the book (Lee Smolin) mentioned a few alternatives but I can't remember exactly what they were.
I give a little into the moment like I'm standing at the edge (I know)
That no-one's gonna turn me 'round
Just one more step, I could let go
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2008 Jun 16
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5406
57,583 ₧
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2008 Jun 16
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