Zbot freezing cs during analyzing?

Zbot freezing cs during analyzing?

Hammer Mapping — Page [1]
2010 Dec 23 • 7
Hi, when I try to add bots to my map cs freezes as soon as the "Analyzing..." label appears. I tried deleting several portions and no dice. The map itself isn't anything too crazy so I don't know what the fudge is causing the freezing, also I tried reinstalling zbot. Any info on what might cause the bot navigation process to bug out map wise? Thanks
2010 Dec 23 at 14:01 PST
Rocket Man

2007 Nov 6 • 2525
601 ₧
Delete the <mapname>.nav file in the "maps" folder.
Free Steam Games
2010 Dec 23 at 17:55 PST
2010 Dec 23 • 7
Thanks but I checked for one earlier and it didn't make one. I guess it froze before it could even begin any analyzing stuff. The odd part is that I had 2/3 of the map done and it was working. Then I added the 3rd section and it messed up, so I removed the 3rd section and it was still messed up...
2010 Dec 24 at 09:36 PST
Mate de Vita

2008 Oct 4 • 2453
159 ₧
There are some entities that might freak out some bots, like func_vehicle or something. Did you put any weird entities in your map?
...and that's the bottom line because Mate de Vita said so.
2010 Dec 24 at 12:48 PST

Chrome Whore
2009 Sep 6 • 2547
10 ₧
guava said:
fudge is causing the freezing

2010 Dec 24 at 14:02 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
2010 Dec 24 at 18:49 PST
2010 Dec 23 • 7
Thanks but I removed all fudge from my map and no dice. Also, I'll check if I accidentally put in some random entities but only ones I know I used are the usual light,wall,armory and that stuff. I think the only change I made to the originally working parts of the map was I put the null texture on some things.
2010 Dec 27 at 09:10 PST
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Posting in a fudge thread.
2010 Dec 27 at 09:24 PST
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