ZHLT.wad

ZHLT.wad

Hammer Mapping — Page [1]
kalashnikov
2008 Mar 6 • 24
I already have this wad...

But I dunno how to use these textures:

"SKY"
"NULL"
"HINT"
"ORIGINAL"
"CLIP"

I'm newbie, but i will try.....
Thanks for your help
 
 
2008 Mar 25 at 21:39 PDT
FootBallBat
2008 Mar 16 • 175
do you know how to put them into valve hammer?
God I Suck At This.
 
 
2008 Mar 25 at 22:07 PDT
kalashnikov
2008 Mar 6 • 24
Absolutely.....Yes....
Thanks for your help
 
 
2008 Mar 25 at 22:41 PDT
FootBallBat
2008 Mar 16 • 175
Anytime. lol
God I Suck At This.
 
 
2008 Mar 25 at 22:57 PDT
kalashnikov
2008 Mar 6 • 24
Sorry....

I mean, I dunno these texture definition and their function....
Thanks for your help
 
 
2008 Mar 26 at 02:27 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
http://zhlt.info/special-textures.html

SKY-texture will act as a sky in-game, eg: http://www.cs-maps.org/wiki/index.php?title=SKIES

CLIP will create a invisible barrier that stops players.

ORIGIN is used in combination with moving/rotating-entities to often define the pivot/center of the object.
QUACK! QUACK!
 
 
2008 Mar 26 at 03:37 PDT — Ed. 2008 Mar 26 at 03:43 PDT
kalashnikov
2008 Mar 6 • 24


Thanks!

That's very useful!
Thanks for your help
 
 
2008 Mar 26 at 19:28 PDT
kalashnikov
2008 Mar 6 • 24
Then, what's the meaning of "r_speed"?

Thanks for your help
 
 
2008 Mar 26 at 19:36 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
r_speeds stands for "rendering speed" I believe, it's used to measure how many polygons that are rendered at any given moment by the game-engine. If you start up the game an load a map then bring down the console and write developer 1 then r_speeds 1, you should now see a bunch of numbers at the top left corner. The most interesting number is wpoly, its often this number people are referring to when they're talking about r_speeds. Usually you should try make so your maps r_speeds(wpoly) don't go over 1000. If you look at the official cs-maps you'll see that they often never go above 800, but computers today are a bit more faster then they were back when those maps were created so i think it's safe to use 1000 as a maximum value today. But of course, the lower r_speeds the better.
QUACK! QUACK!
 
 
2008 Mar 27 at 03:07 PDT
kalashnikov
2008 Mar 6 • 24
So, Where is the r_speed optional can be found?
Thanks for your help
 
 
2008 Mar 28 at 01:59 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What?
QUACK! QUACK!
 
 
2008 Mar 28 at 02:26 PDT
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