Truck: Error: Exceeded MAX_MAP_CLIPNODES
in Hammer Mapping
@ KD.. Well here's the what's going on... When I compile with this version of ZHLT, it works fine (i.e. it doesn't give me the Exceeded MAX_CLIPNODES error)... with the newest ZHLT it gives me that..
But with the ZHLT that I am currently using gives me the Exceeded MAX_PATCHES error when I run hlrad.. when I don't run hlrad it does compile.. But the fps is terrible! (I did expect that btw)..
I saw a post that superjer made one time about this..
He says: "To make the lighting less detailed, change your hlrad line like this:
hlrad -chop 256 mapname "
I did that and it gave me an error.. do I need to change the 256 number? make it less.. more...??
@ Vita: And about the wads yes I know it's too much I am only testing it now.. What I am going to do so people don't have to download so many unnecessary wads.. I am going to take out all the textures that this map uses and put them in one (de_dusterno.wad). That will make the download MUCH easier for people. I mean tfc2.wad is 11MB! so that's not good.
P.S. I don't use a batch file to compile the map.. I do it directly from VHE.. For some odd reason it works for me that way better than using a batch file.. But I have a feeling I am going to need to compile this map using a batch file. :D
P.P.S.: KD that webpage you gave me says this: "then the #1 fix is running HLRAD with the -sparse flag - but compile will be slower." How do I do that?? what's the -sparse flag-?
P.P.S.(1): Should I post the rmf/map with the wads and you guys can look at it and if u can make a quick fix if you see something wrong with it? Like can you guys do that for me? Maybe there's something that I am doing wrong? And btw the textures etc on those decompiled maps, I will redo them and make them better.. but I am talking about the outter walls, skies.. etc. Btw what I have now is a lot different than the first rmf.. in fact I am going to take that link off.
2009 Jun 3