headtanner

headtanner

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headtanner
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2009 January 25
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32
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Learn From Yesterday, Live for Today, Hope for Tomorrow
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Recent posts by headtanner

Recent posts by headtanner

2009 Apr 9 at 01:42 PDT
same prob here but i think its because my other computer's graphic card sucks cause when i put it on hlds it works fine with my friends computer. plus LAN ping is 5 -10
2009 Feb 19 at 15:50 PST
compiling error in Hammer Mapping
Is there a quick way to finding these brushes, i don't have the brush number
2009 Feb 18 at 15:56 PST
compiling error in Hammer Mapping
I pressed alt p to check for errors then i fixed them up and checked again and there were no errors found but i still get thr same error
2009 Feb 17 at 20:57 PST
compiling error in Hammer Mapping
when i was compiling one of my maps this error occured i don't know how to fix it please help

hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


here is the log


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures da_remix3
Entering da_remix3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.69 seconds)

Using Wadfile: \counter strike\counter strike cz\czero\all.wad
- Warning: Larger than expected texture (348972 bytes): 'TL_GRY_CLEAN03'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Contains 38 used textures, 92.68 percent of map (1631 textures in wad)
Including Wadfile: \counter strike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Warning: ::FindTexture() texture PFAB_DSKDRWR not found!
Warning: ::FindTexture() texture LAB1_STAIR2B not found!
Warning: ::FindTexture() texture FIFTIES_DSK5DX not found!
Warning: ::LoadLump() texture FIFTIES_DSK5DX not found!
Warning: ::LoadLump() texture LAB1_STAIR2B not found!
Warning: ::LoadLump() texture PFAB_DSKDRWR not found!
Texture usage is at 1.43 mb (of 4.00 mb MAX)
0.87 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp da_remix3

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'da_remix3.prt'
1.06 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis da_remix3
733 portalleafs
2235 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.17 seconds)
LeafThread:
(5.70 seconds)
average leafs visible: 149
g_visdatasize:44078 compressed from 67436
5.95 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad da_remix3

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


5125 faces
Create Patches : 46112 base patches
0 opaque faces
640726 square feet [92264656.00 square inches]
22 direct lights

BuildFacelights:
Malformed face (1115) normal @
(1188.00, -444.00, 219.00)
(1188.00, -444.00, 56.00)
(1187.00, -444.00, 56.00)
(1187.00, -444.00, 219.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----



2009 Feb 6 at 22:32 PST
heres a link to a tut video i made on ladder in valve hammer edidtor
http://www.youtube.com/watch?v=MAT3e1nReC0 if its not processed yet then wait for 10 min and try again
2009 Feb 6 at 21:48 PST
i don't think it has anything to do with the cyclinder cause some of my maps have ladders in mid air
2009 Feb 6 at 21:45 PST
med pack? in Hammer Mapping
Mate de Vita said:
try the item_healthkit then. Though it may be halflife only.
As for the pistols, I have no idea. You can equip them at the beginning of the round using game_player_equip but I don't think you can lay them on the ground...



this didn't work. i used the map for condition zero
2009 Feb 6 at 07:39 PST
med pack? in Hammer Mapping
nope it didn't work
2009 Feb 1 at 01:46 PST
med pack? in Hammer Mapping
nope don't have health pack but now i have another question how do you add pistols in its not in the amoury entity
2009 Feb 1 at 01:42 PST
med pack? in Hammer Mapping
i was wondering is there a way to add health packs in the game that heals your health