Assigned post color
2008 June 10
Recent posts by kaka
Recent posts by kaka
2009 Jan 30 at 13:09 PST
i have no clue how to work that.. a little help please?
2009 Jan 29 at 16:50 PST
my multi-manager entity only has one attribute... name..
2009 Jan 28 at 16:01 PST
ok so i decided to just forget about the door problem.... so all im looking for is how to make the func_hurt to disapear when the func_breakable breaks..
2009 Jan 28 at 15:42 PST
8[ both didnt work.. but i think im going to try a func_train for the door.. i think that might work.
2009 Jan 28 at 15:23 PST
Alright thanks ill try them. Hopefully they work.
2009 Jan 27 at 18:12 PST
And also, i have a func_hurt ontop of a func_breakable so they cant jump onto it.. and i want the func_hurt to disapear when the func_breakable breaks but comes back everyround like the func_breakable.... is this possible? Thanks
2009 Jan 27 at 18:00 PST
Idk but im having a small problem.....Basically i want the func_door to stay closed when i press the button but i want another button to open it up. When i use my func_door i set it to starts open and have a button to open it. But when i press the button the door closes back up.... Its a zm map and i set it so they can go through then close up the door using the button but the door goes back to its original place. is there anythign i could do? I did the delay before close but i want it so the ct could open the door back up while it was closed and inside...... I tried putting another button to open it but it didnt work.. any help please?
2008 Aug 19 at 18:37 PDT
Alright, but, NO FLAMING lol...... This map is a zm map that I made I'm only about 5-8 weeks into making maps. So I don't know much about them. Ok, hold on let me take pictures and post em up.
2008 Aug 18 at 15:55 PDT
I don't really know where to check my computer speed and stuff like that... 8/
2008 Aug 18 at 12:31 PDT
Last time I checked for the "leaf thread" was around 17000 seconds.. Which is around 15-20 hours for my map...... My computer is fairly NEW.
Processor: Intel(r) Core (tm) 2 cpy
Memory(ram): 2 gb
Nvidia 7500 Graphic card.... around there