LivingDog

LivingDog

User name
LivingDog
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#bbbbff
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Registration date
2009 January 29
Post count
20
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America/New_York
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Recent posts by LivingDog

Recent posts by LivingDog

2009 Feb 14 at 06:03 PST
When it comes to the world's fastest growing sport, superjer ranks
second!

.
.
.

Manly men who have manly posts maningly edit their man posts ... um
2009 Feb 10 at 18:56 PST
superjer said:
Just set the X Scale on the face to -1.00


The SCALE - not the displacement - to "-1" you sir, just explained why you are called SUPERSuperJERJerJerjerjerj... (it's an echo)

And thanks man!

2009 Feb 10 at 08:21 PST
np Mate - it's just a little thing.

2009 Feb 10 at 07:48 PST
Here ya go Mate:

skinReversed.jpg
2009 Feb 10 at 06:20 PST
I made a PAINT image of nothing but squares imposed on each other so I could get a sense of scales in VHE. I used Wally to turn it into a .wad file and then added it to my ever growing list of organized .wad files.

It looked great and taught me that those little green men are ~24 pixels high. However, the scale chart I created as a skin and pasted to a temporary brush was backwards! I thought "What did I do wrong?" But then again a skin for a large door in this map was pasted backwards as well.

Some skins paste to the brush as seen in the .wad image (preview) while others paste reversed. What gives?

SEEN IN PREVIEW: 123
PASTED IN MAP: 321

2009 Feb 8 at 11:46 PST
.bsp -> .rmf and more . . . in Hammer Mapping
And it's sooo easy.

Two points:

1) .wad can be placed anywhere. A good place is C:\<wad>.wad. Why? B/c we like you? ... no, b/c VHE has a small window for the .wad files, and if your looking for a floor or an image of Al Bundy you won't see which is which unless you memorized the order of your now lengthy list of ORGANIZED (I'm so happy ... :___ ) .wad files.

2) .jpg is ok - but grainy when magnified.

2009 Feb 8 at 11:04 PST
.bsp -> .rmf and more . . . in Hammer Mapping
--
[2]
Can the .wad be edited and/or written by hand?

--
[4]
Can the skins be sorted better? ... wait I know they can, I mean is it possible to take the existing texture files and organize them according to type? E.g. there are electronics which can be put into electronics.wad, and walls should go into walls.wad, and etc.

--

Am I correct in assuming that the answer to both of these questions is "no"?

... hmmm ... maybe Wally can do it for me.

WALLY Solution:

1) skin -> .bmp
2) Open Wally
3) .bmp -> skin
4) place newly recreated skin in a .wad file of your choice!
5) Open VHE and ADD WAD
6) say "wheeeee I did it!"

et viola' - organized skins by type :smug_and_pompous:

YES/NO/MAYBE?

I'll have to try it... thx again bud, beer's on me.

--EDIT--

This is absolutely the right way to go. I can't stand surfing over waves of unnecessary textures to find that one little texture. The learning curve is finally moving upward.

dy/dx > 0



---------------

2009 Feb 8 at 09:58 PST
.bsp -> .rmf and more . . . in Hammer Mapping
[1]
Can a .bsp be turned into a .rmf ?

--
[2]
Can the .wad be edited and/or written by hand?

--
[3]
Can personal images be turned into skins?

--
[4]
Can the skins be sorted better? ... wait I know they can, I mean is it possible to take the existing texture files and organize them according to type? E.g. there are electronics which can be put into electronics.wad, and walls should go into walls.wad, and etc.

The current state of the texture files half-life, cstrike, and zhlt makes it very difficult to do a search for that perfect texture.

2009 Feb 8 at 07:13 PST
IT WAS THE DOOR!!!

I had a mindset that what I was doing was wrong - so naturally I fixated on the focus of that - the ladder!

Octagon Ladder 01

Octagon Ladder 02

So you all can now call me King Creole!

Thanks for all the help guys!

2009 Feb 8 at 06:48 PST
I did that in my last attempt to fix this! "I thought I needed a separate CLIP brush - nope."

Are the entities numbered? (I need a textbook ) Maybe I can find the problem using this info? I did try MAP->Entity report but it shows the correct list of ... wait a sec... CLIP => ladder but ORIGIN => door! Could the problem be with one of my doors???

"ENTITY 17"???