Truck: .bsp -> .rmf and more . . .
in Hammer Mapping
Can the .wad be edited and/or written by hand?
Can the skins be sorted better? ... wait I know they can, I mean is it possible to take the existing texture files and organize them according to type? E.g. there are electronics which can be put into electronics.wad, and walls should go into walls.wad, and etc.
Am I correct in assuming that the answer to both of these questions is "no"?
... hmmm ... maybe Wally can do it for me.
1) skin -> .bmp
2) Open Wally
3) .bmp -> skin
4) place newly recreated
skin in a .wad file of your choice
5) Open VHE and ADD WAD
6) say "wheeeee I did it!"
et viola' - organized skins by type :smug_and_pompous:
I'll have to try it... thx again bud, beer's on me.
This is absolutely the right way to go. I can't stand surfing over waves of unnecessary textures to find that one little texture. The learning curve is finally moving upward.
dy/dx > 0
2009 Feb 8