Truck: We Made A Game For Double Fine
You'll have to adopt the perverted logic of the game's world.
Glad you guys enjoyed it. We were kind of not too euphoric about this game, because we had this great restriction of needing to make an adventure game and we used to always try to focus on just a few unique features that the player notices right away when starting the game and thus realizes "what's up with the game" and kind of subconsciously decides at the very start if he/she likes the game or not. We couldn't do that here, because it's a more or less "common" adventure game after all. But we're happy with the outcome, so that's sweet.