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Shaw


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User Name Shaw
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Registration Date 2010 April 10
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Truck: textures in Hammer Mapping
bump
2011 Feb 27 at 19:36

Truck: textures in Hammer Mapping
superjer said:
Put textract.exe in C:\zhlt

Start -> Run -> cmd

Type c:

Type cd \zhlt

Type textract




Alright so I've done this and what pops up in cmd is

C:\zhlt>textract
TExtract v0.3 2001 by darthpaul
submit bigs to <paul@thewall.de>

usage: textract <bspfile> <wadfile> [-1]

bspfile bspfile with embedded texture(s)
wadfile texture output file
-1 show texture listing


What am I supposed to type to extract the textures?
2011 Feb 22 at 00:01

Truck: Wall see-through. in Hammer Mapping
SRAW said:
not dissing you or anything Shaw(suspiciously sounds like my name...) but what is the invis texture :S, but i haven't mapped in like a long time.

Is it that blue texture? the one that can be seen in ladders and stuff...


Yup, its just a solid blue texture.
2010 Apr 23 at 12:30

Truck: Wall see-through. in Hammer Mapping
Another way is use the texture tool and select one side of your brush then change it to invis texture. After that tie it to entity func_wall set the render mode solid-no light and compile.
2010 Apr 19 at 22:08

Truck: Developer textures for cs 1.6 in Hammer Mapping
Does anyone have a .wad for the developer textures. The ones on fpsbanana are broken and I was hoping to get them.
2010 Apr 10 at 00:28

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