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sleepyUser
Recent posts by sleepy
Truck: to many vertices? in Hammer Mapping
thanks superjer, worked well i can now compile my map.
2010 Aug 27 at 14:08
Truck: to many vertices? in Hammer Mapping
honestly i'm not sure, but it is probably the cylinders then because thoses are the only ones with more then 20 vertices. my map is a kz map so most of my brushs are custom cut, i will try changing the cylinders because i don't really need them but i figured it would look better.
2010 Aug 27 at 05:37
Truck: to many vertices? in Hammer Mapping
can anyone help with telling me how i find out which brush has to many vertices, i don't see a location, maybe there is one but i don't reconize it. i'm not really a new mapper just never got this problem before, i tried like i said making most of my stuff func_walls. but apparently it didn't work. so if any of you know, if you could please comment or help me. also the smiley faces are not the problem : ) -thanks.
2010 Aug 23 at 15:58
Truck: sound in Hammer Mapping
you should take into consideration like everyone else has said, tutorials.
2010 Aug 20 at 13:11
Truck: to many vertices? in Hammer Mapping
how do i know which one it is aha, thats my question which one has it, it doesn't give me a location?
2010 Aug 19 at 22:31
Truck: to many vertices? in Hammer Mapping
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures kz_cz_dungeon Entering kz_cz_dungeon.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds) Using Wadfile: \users\nick\desktop\wads\halflife.wad - Contains 5 used textures, 20.83 percent of map (3116 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\ trike\cstrike\c21_map_textures.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\ trike\cstrike\c21_map_textures2.wad - Contains 0 used textures, 0.00 percent of map (30 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\ trike\cstrike\czde_aztec.wad - Contains 19 used textures, 79.17 percent of map (87 textures in wad) Texture usage is at 1.06 mb (of 4.00 mb MAX) 0.49 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp kz_cz_dungeon Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'kz_cz_dungeon.prt' Error: ReadSurfs (line 319): 32 > MAXPOINTS This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders) ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis kz_cz_dungeon >> There was a problem compiling the map. >> Check the file kz_cz_dungeon.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad kz_cz_dungeon >> There was a problem compiling the map. >> Check the file kz_cz_dungeon.log for the cause. ----- END hlrad ----- The system cannot find the path specified. 0 file(s) copied. Press any key to continue . . . anyone mind helping i tried everything, i put everything that was a custom cut as a func_wall and still no results to work, i also put cylinders as func_wall but didnt work either. i am using 3.4 vhe. thanks.
2010 Aug 19 at 20:24
Truck: entities box doesn't open? in Hammer Mapping
yeah, like he has the purple death hammer over 2D boxes but it only creates a light it doesnt let him choose what ever he wants. And the top right corner i have no clue what your talking about, the top right corner is for textures not entities i believe.
2009 Sep 26 at 22:39
Truck: entities box doesn't open? in Hammer Mapping
okay i have a question, my friend set up his hammer right, and he doesnt have the entities box in the bottom right corner. I had him un install and re-install and still no luck i set it up the 2nd time and i still had the same problem every time i use the entites it only lets me create a light, i put on on the map but i cant get to any other entites. the box doesnt let me choose what entity to use it just automatically makes me put a light on. -sleepy
2009 Sep 25 at 15:06
Truck: compiler broken.. in Hammer Mapping
okay thanks ill add them in again i guess i want to finish it up before though so i dont have a bad crash again. thanks for all the help.
2009 Sep 14 at 14:12
Truck: compiler broken.. in Hammer Mapping
oh i dont believe i ran out of ram and i had 8 faces on all of them so idk if that makes it do something different.
2009 Sep 13 at 19:11
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