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SuperJer

SuperJer

User Name SuperJer
Assigned Title Websiteman
Assigned Color #333333      
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Registration Date 2005 March 20
Post Count 3884
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Location Seattle, WA, USA
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Recent posts by SuperJer
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Truck: CSS: Background Image For Text in Programming Help
I can't get it to work. It might not even be possible.

It seems you need a <span> (inline elem) to get the background to closely match the text, but then you can't have a continuous image.

If there was some way to do masking between elements it would be easy. But the only masking stuff has to do with images, not text.

There is this CSS background-clip property which is close, but not quite. This is interesting: http://tympanus.net/Tutorials/ExperimentsBackgroundClipText/index2.html
Yesterday at 12:12

Truck: First time mapping - Help in Hammer Mapping
If the .prt doesn't exist, then BSP did not work.

There should be another more specific error message from BSP.

As DR said, post the log.
May 22

Truck: C++ broken stuff whatever shit dog in Programming Help
What compiler are you using? You should be able to pass it a list of include directories.

You can also change your #include lines to specify relative paths if needed, e.g.

#include "stuff/things.h"
May 11

Truck: C++ broken stuff whatever shit dog in Programming Help
It appears your platform/compiler is case-sensitive with respect to filenames, and you are including BlackThornDemon.h when the file is actually blackthorndemon.h.
May 11

Truck: INTARESTIN DISCUSSHINS in General
I don't know what the hell this discussion is doing on my forams.
May 9

Truck: How come i will become 'no response'everytime when i run my map? in Hammer Mapping
I don't think NULL will make vis any faster. It can make the game run faster, though.

To make vis faster you need to have less vis leafs in your map, or make sure less vis leafs can see each other.

Look for a hint brush tutorial if you want this explained. You don't have to use hint brushes, necessarily, but they are related to vis leafs.
May 3

Truck: How come i will become 'no response'everytime when i run my map? in Hammer Mapping
fedex _ said:
SRAW said:
POST THE DING DANG LOG


And what error are you getting???
Apr 29

Truck: I'm either gonna quit mapping or switch to something else .. in Hammer Mapping
Warning: the tools for the newer stuff (CS:GO and L4D2 at least) can be even buggier. Or at least the bugs change more often.

If you start mapping for newer games like these, make SURE to check out how Valve made their maps. There are examples.

One thing that's very counter-intuitive is that, in the newer stuff, you can have even less world brushes. If you have more than 6 or so world brushes per room, things will go to shit.
Apr 15

Truck: Lame error after using func_illusionary in Hammer Mapping
You can probably just ignore it. You don't have to have a clean "Check for Problems" but it's a good place to find issues. Sometimes it is overly sensitive or wrong.
Apr 12

Truck: New CSGO map: de_substation in Computer and Video Games
SRAW said:
and no point was made cause superjer already knew that

I didn't actually... I thought it sucked! I'm so relieved to learn otherwise.

I have a CSGO server but I'm currently using it to build the next version of the map. Once it is done I can make the server public. Nezumi and I are going to try to hammer it out tonight.

Also: the new version is EVEN PRETTIER.
Apr 9

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