| zephyrzephyrUser name 
      zephyr
      Assigned title Assigned post color #bb66dd Avatar  Medals Registration date 2008 August 20 Post count 44 Score 0 ₧ Location Signature Timezone US/Pacific Groups 
      2008 Dec 22 at 00:31 UTC
     Help on making objects solid in Hammer Mapping 
       Hey i need some help with soemthing
 i put some models like cars into my map and i want to make them solid. i tried putting clip texutred blocks but that makes the map unable to be compiled i made blocks with normal casual texutres and made the fx thing 0 or even 1 but nothing worked. Can anyone help me on making the blocks invisible?   
      2008 Dec 2 at 22:13 UTC
     clip/origin problem in Hammer Mapping 
       Benefit and killer duck    
      2008 Dec 2 at 02:51 UTC
     clip/origin problem in Hammer Mapping 
       it worked. thanks guys    
      2008 Dec 1 at 02:39 UTC
     clip/origin problem in Hammer Mapping 
       My compile thing says that all my brushes are clip/origin which theyre not. can someone help me on this?    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures dm_deathcity Entering dm_deathcity.map Error: Entity 70 has no visible brushes Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp dm_deathcity >> There was a problem compiling the map. >> Check the file dm_deathcity.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis dm_deathcity >> There was a problem compiling the map. >> Check the file dm_deathcity.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad dm_deathcity >> There was a problem compiling the map. >> Check the file dm_deathcity.log for the cause. ----- END hlrad ----- 
      2008 Nov 16 at 05:50 UTC
     Importing 3D models in Hammer Mapping 
       The model shows up when your inside the game but in valve it shows up as a purple box only
     
      2008 Nov 13 at 01:35 UTC
     Ladder ?! I've done it right in Hammer Mapping 
       you just need to make the aaatrigger func_ladder and a ladder texture as a button_target. put the aaatrugger a tiny bit in front of the ladder texture
     
      2008 Nov 12 at 05:11 UTC
     I'm forget the name of the sky, please in Hammer Mapping 
       use http://www.cognaxon.com/index.php?page=wsqview to view sky textures if you dont have the screenshots
     
      2008 Nov 12 at 05:08 UTC
     Ladder ?! I've done it right in Hammer Mapping 
       you dont need three parts for the ladder though
 you just need the aaatrigger and the ladder texture 
      2008 Nov 12 at 05:03 UTC
     Importing 3D models in Hammer Mapping 
       you mean like put a model into the map?
 you use cycler_sprite and in the properties you put in the model directory 
      2008 Nov 8 at 05:38 UTC
     Can someone tell me how to fix this in Hammer Mapping 
       your brushes are probably near or outside the end of the grid
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