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Hammer Mapping — Page [1]

2006 Apr 19 • 180
21 ₧


SolidBSP [hull 0] 314 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-1267, 352, -49)
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 302 (0.03 seconds)
SolidBSP [hull 2] 307 (0.03 seconds)
SolidBSP [hull 3] 306 (0.03 seconds)
0.39 seconds elapsed

----- END hlbsp -----


I never understand what this stuff means
2006 May 29 at 09:29 PDT

2005 Mar 20 • 6343
You have leak.

Fix leak.

You can try load pointfile to see leak in Hammer.

Map->Load Point File.

When leak happen, HLBSP make .PTS file for you.

Hammer can load .PTS file and show you how BSP travelled thru map.

It goes through hole.

Fix hole and you fix leak.
2006 Jun 6 at 17:22 PDT

2006 Apr 19 • 180
21 ₧
ok thanks sup
i think i had this prob last time
2006 Jun 7 at 04:01 PDT
i want create space arena!
2006 Jun 6 • 82
19 ₧
u all are moterfuckers because u dont ansvering my questions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Fucking leaks
2006 Jun 7 at 06:18 PDT
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