Pondering...

Pondering...

Vidja Games — Page [1]
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Just wondering... whats to stop someone from taking the ps3 or xbox 360 firmware and installing it onto a pc? Seems to me it'd work, consoles have the same hardware as pcs do right?
 
 
2010 Nov 13 at 11:51 PST
Nezumi
Asshole Admin

1-Up Medal
2005 Mar 26 • 654
175 ₧
No. Not at all.
 
 
2010 Nov 13 at 12:36 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3076
-6 ₧
THAT SIR, IS A Q FOR YAHOO ANCERS!
I drink to forget but I always remember.
 
 
2010 Nov 13 at 12:42 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I would imagine you would have to do a lot of work to even have access to the firmware. Right?
 
 
2010 Nov 13 at 15:22 PST
SuperJer
Websiteman

2005 Mar 20 • 6311
Nezumi said:
No. Not at all.


He knows what he's talking about.
 
 
2010 Nov 13 at 15:59 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Why wouldn't it work? What do consoles have that a pc couldn't?
 
 
2010 Nov 13 at 16:37 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3076
-6 ₧
for me...id actualey rather get the console to play the game (but i would realey like to play twilight princes on the computer...)
I drink to forget but I always remember.
 
 
2010 Nov 13 at 17:12 PST — Ed. 2010 Nov 13 at 17:12 PST
aaronjer
*****'n Admin

Comrade General 5-Star
2005 Mar 21 • 4667
1,227 ₧
My guess is that the hardware is similar to PCs but proprietary and that the firmware is designed to work on nothing else.
 
 
2010 Nov 13 at 21:36 PST
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 13 • 2045
Here's the specs incase anyone wanted to see them:
Quote:
PS3 Hardware Specs

CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

Memory:

256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance: 2 TFLOPS

Storage:

HDD
Detachable 2.5” HDD slot x 1
I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash: (Type I, II) x 1
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2) Wi-Fi: IEEE 802.11 b/g Bluetooth: Bluetooth 2.0 (EDR)

Controller:

Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
PlayStation CD-ROM
PlayStation 2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
SACD Hybrid (CD layer), SACD HD
DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
PLAYSTATION 3 BD-ROM
BD-Video: BD-ROM, BD-R, BD-RE
 
 
2010 Nov 14 at 10:41 PST
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