Hammer Mapping — Page [1]

2008 Nov 28 • 41
Ok, I have kept my mouth shut about this for long enough!!!!

I have read everything there is to read that hasn't been deleted over the years, and still get conflicting advice about how to do your sky textures.

One place says make a box around your map. Another says no, that's retarded, just put a roof on it and make the roof your sky. Another says no, you stupid dumbass, you're supposed to extend your wall brushes up a few "feet" and turn that into sky, as WELL as a roof on your map!

So help me! What's the proper way to do your sky??? And also, if you want something like vertigo, were you can sort of see down "into" the sky from above, dont you HAVE to make a box around your map?

Give me your advice and screen shots (if possible).

Thanks in advance!

Thanks for your help
2008 Dec 31 at 15:14 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
All methods work. It's just a matter of how you want your sky to look. If you want something like vertigo, the skybox should go pretty far down, and further out of the map. If you want a sky like in de_dust you'll just need a lid, or a lid and very little continuing to external walls.
May contain traces of invisible text.
2009 Jan 1 at 01:30 PST
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
As eDan says, it depends on how it should look in-game.

But for most maps:

(Especially if you want short compile-times and good performance in-game.)
2009 Jan 1 at 03:05 PST — Ed. 2009 Jan 1 at 05:12 PST
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