zhlt.wad tutorial.

zhlt.wad tutorial.

Hammer Mapping — Page [1]
Le Tigre

2006 Sep 1 • 549
16 ₧
OK everyone, I've made a tutorial on SPP on Hammer and stuff.

This is on how to make doors, ladders, the like. And for all the noobs out there, it has a....<_<.....a....>_>......LINK TO ZHLT.WAD!!!!11ONEONEELEVEN!!11 so now you don't have to complain!!!

Here it is

2006 Nov 7 at 14:10 PST

2005 Mar 20 • 6349
Looks good!

This one part is wrong though:

Whenever you have to brushes, no matter if they're entities or just plain old brushes, jammed into one another, it'll cause a leak.

Overlapping brushes will not cause leaks. Entities or not. Just look at your origin brush.

The only way to cause a leak is if an entity has access to outside your map, assuming the entity can move around and pass through anything but regular, non-entity brushes.
2006 Nov 7 at 14:32 PST
Le Tigre

2006 Sep 1 • 549
16 ₧
damn. Gotta edit that.

Well in that case it was a big waste of time to check to make sure my textures weren't jammed into one another on my maps.....
2006 Nov 7 at 15:11 PST

2006 Nov 7 • 58
14 ₧
lol yea that would suck if that caused a leak... like all my brushes are jammed into eachother
2006 Nov 10 at 19:42 PST
Page [1]