McDiddy's Game / SPARToR
Pages: 1, 2, 3, 4, [5], 6
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General
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superjer
superjer

2005 Mar 20 • 3742
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Right now I'm working on th level editor and alternate gfx option. Kind of complicated. But it'll be done soon.
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2010 Apr 28 at 00:35
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2010 Apr 28 at 07:32
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sprinkles


2009 Sep 6 • 2431
10 ₧
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superjer said: alternate gfx option.
So it'll render in OpenGL or Direct3D?
Or are you going to use a different graphics renderer?
...then I got some ap, and shot a big ass lazar at everyone.
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(Edited 2010 Apr 28 at 10:38)
2010 Apr 28 at 10:37
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superjer
superjer

2005 Mar 20 • 3742
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I'm definitely going to support OpenGL and basic OS calls. For example, OpenGL does not work on my work computer.
To do this I'm making the gfx modularly replaceable. This also makes it easy to have a D3D option. I don't know if I'll do D3D for McDiddy's but definitely for future SPARToR games that are actually 3D.
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(Edited 2010 Apr 28 at 17:42)
2010 Apr 28 at 17:41
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sprinkles


2009 Sep 6 • 2431
10 ₧
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What are you using? Jus' notepad and a compiler? What compiler?
...then I got some ap, and shot a big ass lazar at everyone.
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2010 Apr 28 at 17:55
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superjer
superjer

2005 Mar 20 • 3742
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Vim and GCC.
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2010 Apr 28 at 18:34
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sprinkles


2009 Sep 6 • 2431
10 ₧
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Sorry I am not in the business of acronyms...
...then I got some ap, and shot a big ass lazar at everyone.
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2010 Apr 28 at 18:58
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2010 Apr 28 at 19:07
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2010 Apr 29 at 04:26
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phoenix_r

2009 May 13 • 549
17 ₧
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VIM? You make Stallman a sad panda!
Seriously though, I use vi at work quite a bit, luhdatshit.
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2010 Apr 29 at 12:27
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2010 Apr 29 at 13:49
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superjer
superjer

2005 Mar 20 • 3742
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iI have a hard time using editors other than Vim.:wq
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2010 Apr 29 at 17:49
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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It works with Xbox gamepads. Thing is it detects even the smallest displacement so you can go scooting off to either side when really you want to be standing still (so, either have analogue movement or ignore the first little bit of signal). It's nice that it works out-of-the-box too :) I'd love to help with this seeing as I have a summer of nothing coming up, I'm going to hit the git repo now :)
Everyone stares when you walk in the room, they stare when you go....
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2010 May 13 at 09:52
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superjer
superjer

2005 Mar 20 • 3742
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That's odd. I guess my dead zone isn't working the way I intended. I'll have to take a look at it.
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2010 May 13 at 09:54
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2010 May 13 at 10:07
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the_cloud_system
polly pushy pants

2008 Aug 1 • 2788
-6 ₧
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yahhhhhhh >_>
moo moo moo, moo.
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2010 Sep 5 at 10:53
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sprinkles


2009 Sep 6 • 2431
10 ₧
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Can we have an update?
...then I got some ap, and shot a big ass lazar at everyone.
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2010 Sep 21 at 14:53
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sprinkles


2009 Sep 6 • 2431
10 ₧
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Can we also sticky this?
...then I got some ap, and shot a big ass lazar at everyone.
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2010 Sep 21 at 16:09
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the_cloud_system
polly pushy pants

2008 Aug 1 • 2788
-6 ₧
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stickey your face!
moo moo moo, moo.
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2010 Sep 21 at 16:18
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SRAW
Rocket Man

2007 Nov 6 • 2069
601 ₧
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GTFO newfag, you have no right to bump trucks.
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2010 Oct 13 at 00:17
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Down Rodeo
Cap'n Moth of the Firehouse


2007 Oct 19 • 5258
57,583 ₧
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2010 Oct 13 at 16:12
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superjer
superjer

2005 Mar 20 • 3742
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Bumping this isn't going to make me work on SPARToR any faster.
You'd have to destroy Minecraft for that to happen.
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2010 Oct 13 at 19:02
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Mate de Vita
Kelli

2008 Oct 4 • 2397
159 ₧
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superjer said: Bumping this isn't going to make me work on SPARToR any faster.
You'd have to destroy Minecraft for that to happen. 
Give me a sec, I'll get right on that.
...and that's the bottom line because Mate de Vita said so.
Who controls the past, controls the future. Who controls the present, controls the past.
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2010 Oct 13 at 23:06
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Pages: 1, 2, 3, 4, [5], 6
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