Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I look forward to getting lost in the source code, and not having a clue what what does.
2010 Feb 22 at 20:00
SolidKAYOS Count Adelaide
2007 Jun 24 • 2147483647
68 ₧
sprinkles said:
superjer said:
sprinkles said:
Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I look forward to getting lost in the source code, and not having a clue what what does.
Busted fucker! Wait...nevermind..
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
(Edited 2010 Feb 22 at 20:02)
2010 Feb 22 at 20:02
xXJigsaw23Xx IS what she said.
2007 Oct 21 • 850
41 ₧
superjer said:
sprinkles said:
Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I think that sentence was an oxymoron
...and they all cried to the heavens for help.
and Jigsaw looked down and said....FUCK YOU!
Is anyone over-looking the fact that he made a game engine?
I jus' think that is fucking awesome.
Thank you for noticing that. :>
Making a game engine is difficult. Making a networked game engine (that works) is nearly impossible. And SPARToR nearly works so that means it was nearly nearly impossible to make.
I look forward to getting lost in the source code, and not having a clue what what does.
Busted fucker! Wait...nevermind..
Haha, you were saying?
Anyways, Superjer, are you going to give out anymore details?
P.S.
I'll probably make a truck in the 'programming' section about the game engine's source code, so look forward to answering painfully obvious, stupid questions.
Anyways, Superjer, are you going to give out anymore details?
I don't have any more details for now other than gameplay spoilers for McDiddy's. I'll keep those to myself for your own benefit.
To see the latest SPARToR for yourself on Windows, Mac or Linux, you can always go the the project's download page at github.com/superjer/SPARToR/downloads
(Edited 2010 Feb 22 at 21:41)
2010 Feb 22 at 21:40
I'm primarily developing this on a Linux (Ubuntu) rig, but my Win7 and MacOSX machines are right next to me and networked. I have scripts setup to push, compile and run, so I can debug on all 3 OSes at once.
Sure you can help. Take a look at the code and maybe you'll understand it enough to find a bug or possible improvement. Feel free to ask questions. If you need help compiling it, let me know.
Or you can just do runtime testing on your system, or any other systems you can. When you find an issue, I think you can report it at github.com/superjer/SPARToR/issues.
(Edited 2010 Feb 23 at 19:08)
2010 Feb 23 at 19:07
I would have to get off my lazy ass and buy some chew before I looked at any code. Nonetheless, is there a faster way to contact you (i.e. Aim, msn messenger, text, etc.)?